Studies
Research projects developed during the 1st triennium (February 2012 - January 2015)
The
Role of Social Influence on Intergenerational Solidarity
Synopsis:
What mobilizes young people to accept the challenges of helping older adults
acquiring digital skills? Explore young adults intention to perform altruistic
behaviours such as teaching older adults digital skills
Participants:
135 university students with ages ranging from 18 to 55 years.
Methods:
Quasi-experimental
design. Data collection using a self-report questionnaire covering altruistic
scenarios and the Theory of Planned Behavior constructs.
Results:
Participant’s
would rather not help older adults but still intend to help due to social
pressure and internalised moral norms. In-group favoritism.
What We Talk about When We Talk about Digital Divide? A Digital Native Perspective
Synopsis:
To
what extent young adults perceive the implications of the digital divide and
the connections between lifelong learning and ICT? Clarifying the importance of
digital literacy among vulnerable social groups.
Participants:
135
university students with ages ranging from 18 to 55 years.
Methods:
Self-report
questionnaire containing open-ended questions focusing on digital divide and
digital literacy. Content analysis.
Results:
Instrumental
position in relation to ICT with limited concept definition. Rudimentary and
functional perceptions of digital literacy. Ageing stereotypes.
These Memories Portraits Give Us
Synopsis:
Analysis
of a digital inclusion program developed in a residential care facility to
explore older adults perceptions on technological innovation as well as their
social dimension of remembering.
Participants:
77
older adults living with ages ranging from 55 to 100 years from a residential
care facility.
Methods:
Action
Research Approach using digital photography as pedagogical practice. Older
adults participated over 5 months in several activities focused on digital
photography. Different technological means were used to take and share photos:
laptop, digital camera, and digital photo frame. Qualitative data collection
using interviews and participant observation (supplemented by photographs,
field notes and audio recordings). Content analysis.
Results:
Digital
photography as informal pedagogical practice was able to promote dialogue and
reflection about ICT technologies, lifelong learning strategies and the process
of ageing. Participant’s social function of remembering was strengthened with
different stories from their past being recovered and shared. Contributions
were also made in terms of participant’s socialization with a greater number of
social interactions happening.
“Between
“LOL” and Yesteryear”
Synopsis:
Through
intergenerational solidarity this intervention focused on the construction of a
digital story reflecting on ageing, ageism and intergenerationality. Digital
tools and storytelling were used as means to explore cooperation among
generations and knowledge transfer.
Participants:
25
participants including 12th grade art students and older adults
living in Palmela with prior basic training in ICT.
Methods:
A
service-learning approach was designed to address intergenerational learning by
exposing students to older adults, which cooperate to provide community
service. The intervention was developed between November 2012 and May 2013
having a digital story and a street painting as outputs. Qualitative data
collection using interviews and audio/ video recordings (supplemented by field
notes, photographs and participant observation). Content analysis.
Results:
The intervention contributed to improve participant’s
awareness about ageing and ageism. Cooperation was perceived as very important
to finish the project and build up the digital story “The Fridge and the Mobile
Phone”. Students taught ICT skills to older adults while filming and editing
the digital story.
The Role of Digital Storytelling in Special Needs Education
Synopsis
Promote digital inclusion and social participation by developing basic digital storytelling literacy skills. Analyse how digital stories can develop creativity and reflexivity.
Participants
33 special needs students from a Portuguese special needs organization, grouped into three groups: Theater (N=16), Fine Arts (N=10) and Decorative Arts (N=7).
Methods
Based on action research assumptions, the digital storytelling workshop was developed from September 2014 and January 2015 and included the following sessions: (1) introduction to digital storytelling, (2) script, (3) illustrations and images, (4) photography, (5) audio and edition. The digital story focused on the impact ICT technologies have in these students' lives and daily routines.
Results
The workshop enabled participants' reflexivity on ICT technologies and their role societal role. The story reflects students' critical perspective on this subject and explores ICT differences between space and time. Special needs students' worked with different tools and resources to compose their video. The storytelling workshop demonstrated its potential to promote learning and social participation in a dynamic and creative way.
Última atualização: Quinta, 22 de Janeiro de 2015